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layer:wackelpeter

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layer:wackelpeter [2013/07/29 18:58] (current)
david created
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 +====== Wackelpeter Layer ======
  
 +This layer displays a wobbling image or video. You can toggle the wobble effect with a keyboard shortcut..
 +
 +{{ :​layer:​layer-station-logo.png?​nolink |}}
 +
 +{{:​layer:​layer-wackelpeter-parameters.png?​nolink |}}
 +
 +^ Group ^ Parameter ^ Function ^
 +| Content | Image   | This is the image or video source to displayed by this layer. Transparency is supported. |
 +| :::     | Opacity | Set the overall opacity for the layer. |
 +| Transition | Type     | You can setup how the layer should appear when switched to Live. There are four possible values: ''​Cut''​ (show immediately),​ ''​Dissolve''​ (fade in) ''​Push Horizontal''​ and ''​Push Vertical''​. The ''​Push''​ options mean that the layer will move in from the outside to its final position defined in the Geometry section. The direction of the push depends on the Anchor setting. |
 +| :::        | Duration | If you choose another transition other than Cut, you can specify the duration of the transition. |
 +| Wobble | Enable Wobble | This toggles whether or not the layer is wobbling. A shortcut can be assigned. Disabling the wobble will return the layer to a balanced position rather than leave it where the wobble stopped. |
 +| :::    | Speed         | Adjust the speed of the wobble. |
 +| :::    | Intensity ​    | Adjust how intense the wobble is. |
 +| Geometry | Anchor ​ | Specify the general position of your layer: ''​Top Left'',​ ''​Top Right'',​ ''​Bottom Left'',​ ''​Bottom Right''​ |
 +| :::      | X Inset | Horizontal inset of your layer. |
 +| :::      | Y Inset | Vertical inset of your layer. |
 +| :::      | Scaling | ''​1:​1''​ (source will be displayed at its original size), ''​Max. Width''​ (source will be scaled proportionately to have a certain width), ''​Max. Height''​ (source will be scaled proportionately to have a certain height) |
 +| :::      | Max. Width    | If you specified a maximum for the Scaling, this sets those constraints. |
 +| :::      | Max. Height ​  | ::: |
 +| :::      | Scale Quality | If your source is scaled you can select which algorithm you prefer: ''​Faster (Video)'':​ The scaling is done by the graphics card with linear interpolation and should be used if your logo source is a video source. ''​Better (Image)'':​ The scalling is done by a Lanzos algorithm and takes much more time but gives high quality results. |
layer/wackelpeter.txt · Last modified: 2013/07/29 18:58 by david